AI Insights · Timothy · October 2025
Top Otome Games Performance in Ecuador: Q3 2025
Explore the performance trends of top Otome games in Ecuador during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the Otome games category in Ecuador showcased diverse performance trends across the top five applications. This analysis, derived from Sensor Tower data, highlights the key metrics for each game.
Love and Deepspace from INFOLD PTE. LTD. experienced a gradual decline in weekly revenue, starting at approximately $1.3K and decreasing to around $623 by the end of September. Downloads fluctuated, peaking at 314 in early July before dropping to 60 at the quarter's close. Active users remained relatively stable, hovering between 2.4K and 2.6K.
My Candy Love - Otome game by Beemoov saw modest weekly revenue, with a slight peak of $106 in mid-August. Downloads were minimal, with a brief rise to 20 in late August. Active user numbers showed a gradual decrease from 416 to 298.
The Ikemen Villains Otome Game from CYBIRD Co., Ltd., had low revenue, peaking at $91 in mid-September. Downloads were negligible, and active users were virtually non-existent by the end of the period.
For the Ikemen Vampire Otome Game, also by CYBIRD Co., Ltd., revenue peaked at $83 in mid-July, while downloads and active users remained extremely low throughout the quarter.
Lastly, What in Hell is Bad? : Origin by Prettybusy Co.,Ltd had sporadic revenue with a notable peak at $59 at the end of September. Downloads and active users were largely absent.
These insights reflect the varied engagement and financial performance of Otome games in Ecuador, as reported by Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.